

FMP (Week 5 & 6) - So many things to do, so little time!
I've decided to combine a blog post for this week and last week, as the last two weeks have been a bit all over the place. Due to many...


FMP (Week 4) - Starting low poly modelling
This week I've spent mainly creating my low poly model for the main building in my scene. I'm still slightly behind schedule, my week has...


FMP (Week 4) - Exploring Texturing
Following on from last week where I experimented with texturing my shrine using substance painter, I've been looking into texturing in...


FMP (Week 2) - Detailing Block Out
This week has been a little slower as planned as I was ill and unfortunately missed a few days, so I am a bit behind where I wanted to be...


FMP (Week 1) - Beginning Whiteboxing and Style Experiments
After getting my FMP idea approved and getting a firm idea of what I wanted to achieve collecting a multitude of reference and analysis,...


FMP (Week 1) - Overwatch Environment Research
As I am wanting to base my FMP on Blizzard's Overwatch art style, I decided that I needed to collect some research from in the game to...


FMP (Week 1) - Final Major Project Introduction
I have decided to keep the same blog for my FMP, as I like to keep everything together and organised, I have had this blog since second...