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I am a student in my final year at De Montfort University studying Game Art Design BA (Hons). I specialise in stylised low poly environments and am looking for full time positions when my degree is completed later this year.

All though my specialism lies in low poly hand painted assets, I prefer to keep my work diverse and challenge myself constantly to learn new programs and techniques in my spare time. 

 

I have experience working as a Quality Assurance Analyst on multiple games and am very familiar with industry pipelines and using bug  and project tracking programs. During my time as QA I also created basic assets and fixed many graphical errors when time allowed.

Programs I am proficient in include:

3DS Max, ZBrush, Adobe Photoshop, Jira,  Perforce, Unreal Engine, 3D Coat, Substance Designer, Substance Painter,  Adobe Illustrator, Hansoft, and in-house map and script editors used whilst working as a Quality Analyst.

ABOUT

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