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I am a student in my final year at De Montfort University studying Game Art Design BA (Hons). I specialise in stylised low poly environments and am looking for full time positions when my degree is completed later this year.

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All though my specialism lies in low poly hand painted assets, I prefer to keep my work diverse and challenge myself constantly to learn new programs and techniques in my spare time. 

 

I have experience working as a Quality Assurance Analyst on multiple games and am very familiar with industry pipelines and using bug  and project tracking programs. During my time as QA I also created basic assets and fixed many graphical errors when time allowed.

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Programs I am proficient in include:

3DS Max, ZBrush, Adobe Photoshop, Jira,  Perforce, Unreal Engine, 3D Coat, Substance Designer, Substance Painter,  Adobe Illustrator, Hansoft, and in-house map and script editors used whilst working as a Quality Analyst.

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ABOUT

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