Easter Holidays Update
- katiemorganbyrne
- Apr 11, 2016
- 1 min read
The Easter holidays have been quite busy. I managed to achieve a fair amount over Easter.
Tasks completed over Easter:
- Textured Bottom
- Experimented with rigging and setting up individual bones and their controllers
- Created many assets including three tents, new fairy lights, a cello, a campfire, and flat foliage stage props.
- Fixed and improved old models and textures on the trees.
- Created a tileable plank texture and a tileable roof tile texture.
As I have done a fair amount over Easter I'm not going to be including text for every single thing that I have done, but I am adding screenshots of some of these assets and the current WIP unreal scene and will add some notes also.
WIP Level Screenshots taken before Easter:





Asset improvements:










Our group is now implementing all of the assets we have produced over Easter into the scene and aims to have the scene finished by the end of this week so that we can begin working on smaller mechanics and bug fixes, while also preparing our presentations and final renders etc.
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