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Week 22: Finalising Character Sculpts

Mar 3, 2016
1 min read

This week I've pretty much managed to finalise my high poly sculpts for my characters! (Minus the sandles as I figured that would be easier to do in 3DS Max at a later point). I am quite pleased that I was able to keep with the disney-esque style that I intended, and I quite enjoyed modelling these characters and found it a lot quicker in comparison to my first character sculpted in ZBrush, which is nice.

Below is a large picture dump of my models showing different the basic sculpt and then also the poly-groups to demonstrate the individual subtools and how my character has been constructed.

Unfortunately I'm a little behind schedule at the moment due to presentations that we had to give on short notice, however I'm sure I can catch up and aim to have these characters retopped, unwrapped and partially textured by the end of next week. Along with this I'm going to start creating some assets for the scenery such as some trees and foliage.

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